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[NPC]Egg System

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[NPC]Egg System Empty [NPC]Egg System

Pisanie by Sedron Pią Lis 16, 2012 8:44 pm

Witam.

Chciałbym wam przedstawić Egg System, który możemy zastosować w serwerze Pokemon.

Instalacja:

1. wchodzimy w data/npc/scripts i tworzymy plik eggsystem.lua i wklejamy to:
Kod:

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

function onCreatureSayCallback(cid, type, msg)
local config = {
price = 50000,
delay = 5 * 60,
control = {10555, 10556},
eggn = 4850
}
if not npcHandler:isFocused(cid) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

if msgcontains(msg, "care") then
local p = (config.price % 1000 == 0 and (config.price / 1000) or config.price)
if getPlayerStorageValue(cid, config.control) > os.time() then
selfSay("Sorry, but I am already caring one of your eggs.", cid)
else
selfSay("Do you want me to take care of your egg for ".. p .." ".. (p == config.price and "" or "k") .."?", cid)
talkState[talkUser] = 1
end

elseif msgcontains(msg, "back") then
if getPlayerStorageValue(cid, config.control[2]) == 1 then
selfSay("Hello, do you came to pick up your egg?", cid)
talkState[talkUser] = 2
else
selfSay("Sorry, but I am not caring eggs from you.", cid)
end

elseif msgcontains(msg, "check") then
local t = getPlayerStorageValue(cid, config.control[1])
if getPlayerStorageValue(cid, config.control[2]) == -1 then
selfSay("Sorry, but I am not caring eggs from you.", cid)
else
if t < os.time() then
selfSay("Yay, your egg has started to hatch, take it.", cid)
setPlayerStorageValue(cid, config.control[1], -1)
setPlayerStorageValue(cid, config.control[2], -1)
else
selfSay("I will be caring your egg for more ".. (math.floor((t - os.time()) / 60) > 0 and "".. math.floor((t - os.time()) / 60) .." minutes and" or "") .." ".. (t - os.time()) % 60 .." seconds.", cid)
end
end
end

if talkState[talkUser] == 1 then
if msgcontains(msg, "yes") then
if getPlayerStorageValue(cid, config.control[2]) == -1 then
if doPlayerRemoveMoney(cid, config.price) then
setPlayerStorageValue(cid, config.control[2], 1)
setPlayerStorageValue(cid, config.control[1], os.time()+config.delay)
selfSay("Okay! Check back soon.", cid)
else
selfSay("Sorry, you don't have enough money. You need more ".. (config.price - getPlayerMoney(cid)) .." coins.", cid)
end
else
selfSay("I am already taking care of a egg for you.", cid)
end
elseif msgcontains(msg, "no") then
selfSay("Too pricey for you, heh?", cid)
end
elseif talkState[talkUser] == 2 then
local x = getPlayerStorageValue(cid, config.control)
local t = getPlayerStorageValue(cid, config.control[1])
if msgcontains(msg, "yes") then
if x > os.time() then
local item = doPlayerAddItem(cid, config.eggn, 1)
doItemSetAttribute(item, "description", "A hatched egg.")
selfSay("Take it!", cid)
setPlayerStorageValue(cid, control[2], -1)
setPlayerStorageValue(cid, control[1], -1)
else
selfSay("Sorry, but your egg need care for more ".. (math.floor((t - os.time()) / 60) > 0 and "".. math.floor((t - os.time()) / 60) .." minutes and" or "") .." ".. (t - os.time()) % 60 .." seconds.", cid)
end
end
end
return true
end

npcHandler:setMessage(MESSAGE_GREET, "Hello, |PLAYERNAME|. I am a pet egg carer. Do you want me to {care} your pet eggs? Also you can {check} the egg status and if you have any egg here, you can get it {back}.")
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, onCreatureSayCallback)
npcHandler:addModule(FocusModule:new())

2. W data/npc tworzymy plik mary.xml i wklejamy to:
Kod:

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Mary" script="eggsystem.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="138" head="20" body="39" legs="45" feet="7" addons="3"/>
</npc>

Pozdrawiam.
Sedron
Sedron
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Liczba postów : 97
Join date : 11/11/2012

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